Testet both in single and multiplayer (2 clients connected to 1 dedicated server) and I've not observed desyncs or any other problems. I guess the YapfCheckReverseTrain(Vehicle) functions isnt called for conditional orders, which makes of course sense as conditional orders havent any station targets. The feature is taken from "more conditional orders" patch, but unlike that patch, the skipping is truly random and not deterministic. The solution is in using conditional orders to its full extend. If you build trains and stations as seen in the screenshot the lower train doesnt turn in the station like the upper train do if they want to the upper station. Conditional orders OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features. When using shared orders and the cargo production in station D later changes (towns don't grow uniformly.), it is possible later to just adjust the probability of skipping easily when managing vehicles Hi, is it possible to put an order in a train that says ''if there already is another train loading in the station, jump to the next order'' I've tried doing with conditional orders and i haven't gotten it to work. That way, if one station stopped accepting cargo (because you filled the stock pile) the train could go to another station instead, using conditional order jumps to. with 66 percent probability, jump to order 1Īnd only approximately one third of the vehicles will go to D. Starting a new ECS game last night (having not played with ECS before) got me thinking it would be great if you could have conditional orders based on station cargo acceptance. It is possible with the patch to set probability to skip that station based on that.įor example, with 3 stations (A,B,C) that produces X passengers/month and D that produces only X/3 passengers, orders can be:Ĥ. ![]() Useful with multiple bus/tram stations or airports, when some of them produce significantly less passengers than others. To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity.This patch adds conditional order to jump with certain probability OpenTTDCoop or other large community team members And how to replace all trains/road vehicles of the same typ to a better version with just 1 click.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Im able to exploit it with a modified client such that everyone trying to view the tainted order in the order window crashes. The experience in this game showed, though, that this was of limited value and results comparatively poor. Official IRC Channel (#/r/openttd on OFTC) In order to ease the pain on the mouse, it’s certainly possible to lower the amount of conditional orders and only do a jump after each 2nd station or so.Report a Player / Moderator Contact /r/openttd links of interest ![]() reddit OpenTTD server network Server Rules - please read these! Carbon fiber temperature, Openttd transport tycoon for 21st century. OpenTTD is licensed under the GNU General Public License version 2.0. It attempts to mimic the original game as closely as possible while extending it with new features. ![]() ![]() This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. Metlink journey planner next 5, Excel conditional formatting function. OpenTTD is an open source simulation game based upon the popular Microprose game 'Transport Tycoon Deluxe', written by Chris Sawyer. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features. If you're joining one of our servers, please be sure to thumb through our house rules. advanced/conditional orders, share and copy orders longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges reworked airport system with many more airports/heliports (e.g.
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